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View Full Version : check out my 200sx in creation


Sydog
15-06-2002, 04:56 PM
From today I can call myself a 3d modeler, I am making this car for GTA3, any comments are welcome

asanthadenz
15-06-2002, 05:08 PM
look nice,
i hope in future they have addons where u can d/load dfrnt cars frm the internet for GTA3.

Or is there a place where u can d/load the cars from?

Artifice
15-06-2002, 05:33 PM
hmm ive seen a couple of car modz for renegade. they look cool.
a white ute with a blue stripe and a oh i forget the name now.

Sydog
15-06-2002, 05:53 PM
update

Sydog
15-06-2002, 05:54 PM
front

Sydog
15-06-2002, 05:56 PM
back

mird-OC
15-06-2002, 06:42 PM
coming along nicely man... wot you modelling in?

Sydog
15-06-2002, 06:48 PM
milkshape 3d 1.5.10

I.R
15-06-2002, 06:59 PM
Nice...... what's the poly count so far??? :eek:

Textures are gonna be the fun bit :p

Sydog
15-06-2002, 07:06 PM
348 poly's at the mo, This is the first ever thing ive done in a 3d app so I don't know how much poly's it will get to, hopefully around 1000 and it'll be sweet

Solid Snake
28-06-2002, 09:44 AM
Isn't 1000 polys a bit much for GTA 3? Imagine a few of these whzzing around in GTA 3 ... shoot UT player models only had 700-800 polys and Quake 3 had around the same number.

You may argue that UT2003 has a lot more, but remember the engine is faster and better. From what I hear GTA3 is already slow as it is...

My 2 cents.

Nice model though, but try reducing your polys. Optimizing is the key ... shoot I remember my first modelling days. Making a humanoid in 300 polys or less ...