KingJackal
14-06-2002, 03:29 AM
Think as in C, or C++ - but just for 3D graphics. A higher-level C based API to abstract low algorithmic details from 3D coding. A good move if you ask me. Hmmm - I've got some reading to do....
For an overview of Cg, go here:
http://www.nvnews.net/articles/cg_toolkit/cg_toolkit.shtml
The usual new articles are here:
NVIDIA Introduces 'Cg' - C for Graphics (http://www.reuters.com/co_news_presentation.jhtml;jsessionid=QOTM4F2LFHDQ ECRBAEZSFEYKEEATIIWD?type=companynews&provider=companynews&StoryID=1085714&symbol1=NVDA.O&symbol2=NVDA.O)
NVIDIA Ushers in a New Era in Graphics With Its Advanced Compiler For The Cg Language (http://www.reuters.com/co_news_presentation.jhtml;jsessionid=QOTM4F2LFHDQ ECRBAEZSFEYKEEATIIWD?type=companynews&provider=companynews&StoryID=1085699&symbol1=NVDA.O&symbol2=NVDA.O)
NVIDIA Cg Compiler and Cg Language Universally Embraced by the Graphics Community (http://www.reuters.com/co_news_presentation.jhtml;jsessionid=QOTM4F2LFHDQ ECRBAEZSFEYKEEATIIWD?type=companynews&provider=companynews&StoryID=1085735&symbol1=NVDA.O&symbol2=NVDA.O)
The 3D news sites are also keen to fill ya in:
http://www.bjorn3d.com/_preview.php?articleID=22
http://www.hothardware.com/hh_files/S&V/nvcg.shtml
http://www.extremetech.com/article/0,3396,s=1017&a=28051,00.asp
http://www.3dgpu.com/previews/cglanguage.php
If this is anywhere NEAR as cool as I think it is, I'm gonna be adding this language ( API/extensionset/whatever ) to my belt soon. Hell, even if only for the sheer coolness of no longer griping with single polygon placement and culling in raw C OpenGL :rolleyes: :D
For an overview of Cg, go here:
http://www.nvnews.net/articles/cg_toolkit/cg_toolkit.shtml
The usual new articles are here:
NVIDIA Introduces 'Cg' - C for Graphics (http://www.reuters.com/co_news_presentation.jhtml;jsessionid=QOTM4F2LFHDQ ECRBAEZSFEYKEEATIIWD?type=companynews&provider=companynews&StoryID=1085714&symbol1=NVDA.O&symbol2=NVDA.O)
NVIDIA Ushers in a New Era in Graphics With Its Advanced Compiler For The Cg Language (http://www.reuters.com/co_news_presentation.jhtml;jsessionid=QOTM4F2LFHDQ ECRBAEZSFEYKEEATIIWD?type=companynews&provider=companynews&StoryID=1085699&symbol1=NVDA.O&symbol2=NVDA.O)
NVIDIA Cg Compiler and Cg Language Universally Embraced by the Graphics Community (http://www.reuters.com/co_news_presentation.jhtml;jsessionid=QOTM4F2LFHDQ ECRBAEZSFEYKEEATIIWD?type=companynews&provider=companynews&StoryID=1085735&symbol1=NVDA.O&symbol2=NVDA.O)
The 3D news sites are also keen to fill ya in:
http://www.bjorn3d.com/_preview.php?articleID=22
http://www.hothardware.com/hh_files/S&V/nvcg.shtml
http://www.extremetech.com/article/0,3396,s=1017&a=28051,00.asp
http://www.3dgpu.com/previews/cglanguage.php
If this is anywhere NEAR as cool as I think it is, I'm gonna be adding this language ( API/extensionset/whatever ) to my belt soon. Hell, even if only for the sheer coolness of no longer griping with single polygon placement and culling in raw C OpenGL :rolleyes: :D